(Just a quick note to my audience. I know that I don’t have a massive following that demands I post regularly, however my goal is to be true to what I am trying to do and provide regular commentary to continue to promote a worthwhile craft. On this note I apologize for not posting on Friday as I wanted to, however I had a medical situation that prevented me from doing so. Fortunately I am well now and without further introduction here is my Friday post.)
My list of divergent game ideas continues this week with #3 on my list, running a Volunteerism Based Game. We are blessed in many ways, having the luxury to enjoy our pleasurable past-time, but what can we do to encourage community volunteerism? This week I will look at different ways to rally the troops for a good cause, incorporating the value of assisting others with fun while simultaneously allowing our community to become more visible as a positive force in society at large.
7. A Starship Troopers Strategy/RPG Game
6. A Macro-Level Shadowrun Board Game
5. “The Great Learning Gamebook”
4. Twilight Imperium Turned Based & Real Time Strategy PC Game
3. Volunteerism Based Gaming
2. A Combination of Magic: The Gathering and Risk
1. An Annual Fan Game
To add two more ideas
1. Sponsored leveling, much like a 5k-10k walk/run events. Someone pledges “x” amount for every mile you walk/run. In the table top RPG community this might be a little difficult as there is no real way to judge the amount of xp given outside of the DM. But let’s say you have a 12 hour window to level a character in a MMO. So pledges are made to each level, the more levels you acquire the more money you earn for the fundraiser.
2. I’d like to see a team tournament where the winner gets to choose where the prize is donated. So instead of fighting for a battle box or some cash prizes, you are fighting for a cause you believe in. This would be a very interesting idea as well for larger events such as Mechanicon and Adepticon.
Long time friend with great ideas, you should follow him.
At one point and time, being a gamer felt much like being a martyr, you got to partake in something that was very enjoying and fulfilling, but every now and then when the fact was made public with non-gamers you felt like your face was smashed repeatedly into a concrete surface. Today, I don’t worry about that. Millions of people have played World of Warcraft, nobody with common sense accuses me of worshipping Satan if I play Dungeons & Dragons and advertisers spend lots of money targeting my demographic which has led to the public at large to be indoctrinated with the message that I knew many years ago, the message that gaming is fun. I see a different problem within the gaming community these days, a problem that can be traced to the past. That problem is publicity. While we as gamers, have developed a remarkable infrastructure through forums, podcasts and all other forms of technological media it is all designed as a whole for individuals already looking for that type of content. How do we reach the rest of the population to let those who have never been invited into our fold know the enjoyable hobby that exists if they are willing? Today, I want to go over a few ideas I have had on this topic since I was able to play a game of Warhammer 40,000’s Kill Team out on the sidewalk, during a street fair in Reading, PA, thanks to Eric Bates (view my post last Wednesday to see more information on how that worked.)